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1. So, people leaving games early... - in Feedback/Requests [original thread]
well, something needs to be done so well done for thinking something up. personally my approach would be simple. a new daily mission, complete 5 games in a row without leaving a battle and receive 1 key for the ever increasing strongboxes, I sa...
- by Snake Sellors - at 2015.10.09 20:34:00
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2. Heavy rebalancing discussion - in Feedback/Requests [original thread]
Having been on dust for a long time now, meaning i have seen many of the issues raised by hmgs and there multiple re-balances, which never seem to quite work out. i think in all honestly they should really be taken out of cqc and become a heavy s...
- by Snake Sellors - at 2015.03.07 19:49:00
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3. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I think a good idea would be to use them as a point to point transport for squads in skirmish maps, it would allow fast movement between objectives, though i wouldnt suggest directly into the point. it could also be a godd way for full squads to ...
- by Snake Sellors - at 2015.03.07 19:03:00
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4. A question about our warbarges - in Feedback/Requests [original thread]
now that we are all on our own warbarge, any chance of some new features/custom options for our quarters? we are after all on our own ships now n.b in fact other options would be nice too, again we are apparantly warlords, just a thought..
- by Snake Sellors - at 2015.01.31 20:06:00
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5. Can we get some weapon customization? - in Feedback/Requests [original thread]
I'd like to see them implement some customization features in warlord, possibly even for armour and such like to. probably won't though people have been suggesting this all through uprising, still it would be nice to at least see it on rattati's ...
- by Snake Sellors - at 2015.01.31 20:00:00
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6. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Love the idea of raiding, any chance of higher tier salvage from raiding? so as to provide a real reward for raiding beyond isk? looking forward to seeing how raids work out
- by Snake Sellors - at 2015.01.31 19:53:00
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7. CPM input request: Commandos - in Feedback/Requests [original thread]
Ok, Here's my take on it. if you think of the commandos as a "commando" then they are basically tactical specialists. they should be able to specialise in whatever area they are used for. so my suggestion is based around the post level 5 skill c...
- by Snake Sellors - at 2014.10.06 14:37:00
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8. hotfix delta feedback: sniper rifle - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The range reduction was intended to get snipers out of the redline making them take actual risks to get their kills. This has not happened. I am still seeing snipers in the redline, if anything I'm seeing more than ever. T...
- by Snake Sellors - at 2014.09.25 16:47:00
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9. Hey CCP Rattati, what's my Mu rating? (New balancing system feed... - in Feedback/Requests [original thread]
Cat Merc wrote: So, instead of sleeping I decided to finish my 10 matches required for the clone challenge. 8/10 were complete stomps 2/10 were losses but extremely close (I'm talking 2 clones vs 1 clone close) So 1/5th of the time the team b...
- by Snake Sellors - at 2014.09.20 19:44:00
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10. What about projectiles damage profile? - in Feedback/Requests [original thread]
my cal sent will love these changes.. until it's shields are gone but then it already dies semi instantly when they're gone so not too much of a difference for my armour this will also make the smg slightly less used, if your using a cr or hmg...
- by Snake Sellors - at 2014.09.18 16:16:00
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11. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
Love the idea of showing a rank for mercs. doesn't need to be full profile. the idea of higher rewards as you go up is interesting but that would mean that the players who are already capable of killing en masse get better rewards... i can see c...
- by Snake Sellors - at 2014.09.18 16:05:00
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12. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Thokk Nightshade wrote: ACT1ON BASTARD wrote: I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being O...
- by Snake Sellors - at 2014.09.17 15:37:00
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13. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Honestly, i'm getting annoyed by all this don't touch snipers they will be o.p. i call bs. for people who have been saying all year about snipers being cowards-you sure are doing alot of crying. where's all this i'm brave because i run around ...
- by Snake Sellors - at 2014.09.16 22:46:00
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14. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: [quote=Ryme Intrinseca][quote=CCP Rattati] I don't buy it. Sniper Rifle headshots killed people in Chromosome, and the game wasn't worse off for it. Somewhere along the way, player mentality seems to have shifted from "go...
- by Snake Sellors - at 2014.09.16 16:18:00
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15. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
PROPHET HELLSCREAM wrote: Snake Sellors wrote: if everybody is so afraid of the snipers in delta then they will have to start looking for them instead of ignoring them now. snipers are not hard to kill. ssshhhh don`t reveal that secret...
- by Snake Sellors - at 2014.09.16 16:12:00
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16. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: CCP Rattati wrote: So we made Sniper rifles both unusable and overpowered in the same instance. Let's see how this pans out, nothing is more than a hotfix away from being changed. It is OBVIOUS what will happen. A ch...
- by Snake Sellors - at 2014.09.16 13:11:00
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17. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Hey rattati, Thanks for raising the charge ammo up to 18. Any thoughts on the sniper ammo skill? I think this means that a charge user at level 5 gets an extra 2.7 bullets. I doubt that I can fire 0.7 of a bullet.. unless the last one is a blank. ...
- by Snake Sellors - at 2014.09.15 17:39:00
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18. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Unlessyou pick a fight with another fatty the calsent is phenomenal. Lol. phenomenal is definitely too strong a word. the thing is that as a heavy you need to run away from heavies... what good is that in a "defender" ...
- by Snake Sellors - at 2014.09.13 11:44:00
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19. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
HI Logibro, any chance you could be overthinking this? why don't you simply undo 50% of the changes made for charlie? it was agreed by most that it wasn't quite up to parr, and now it's slightly over. so my thoughts would suggest that changes ...
- by Snake Sellors - at 2014.09.12 17:02:00
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20. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: PROPHET HELLSCREAM wrote: Iron Wolf Saber wrote: Symbioticforks wrote: CCP Rattati wrote: First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tra...
- by Snake Sellors - at 2014.09.12 16:33:00
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